ArcGIS Runtime SDK for iOS开发系列教程(7)——GeometryService与GeometryEngine使用

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分享 2013-07-24
  在我们使用其他WebAPIs开发应用时,常常会用到GeometryService进行空间位置判断、距离面积量测、缓冲区分析等几何操作。在ArcGIS for Server10.1中提供的GemetryService主要包括以下操作:
  
那么,在ArcGIS for iOS中通过使用GeometryServiceTask可以很方便地使用ArcGIS的GeometryService,它所包括的操作主要有(下图左侧):

  同时,在ArcGIS for iOS中还封装了本地进行几何操作的类——GeometryEngine,极大的提高了几何操作的效率。他所提供的操作主要如上图的右侧。下面我们将通过最简单的缓冲区操作来向大家展示在ArcGIS for iOS中GeometryService和GeometryEngine的使用方法。
  首先,我们构建一个支持ArcGIS的SDK的工程,在.h文件中添加GeometryServiceTask和相关协议GeometryServiceTaskDelegate,当然包括要素图层的添加,如下图:

  有了上一讲中Tasks使用流程的实践,相信大家对使用协议的委托模式已经相当熟悉。接下来,我们需要对GeometryServicesTask进行初始化和实现GeometryServiceTaskDelegate的相关方法,首先在AGSMapViewTouchDelegate的地图点击实现方法方法中初始化GeometryServicesTask和相关参数
-(void)mapView:(AGSMapView *)mapView didClickAtPoint:(CGPoint)screen mapPoint:(AGSPoint *)mappoint graphics:(NSDictionary *)graphics
{
NSMutableArray *geometryArray=[NSMutableArray array];
[geometryArray addObject:mappoint];

AGSPictureMarkerSymbol *pt=[AGSPictureMarkerSymbol pictureMarkerSymbolWithImageNamed:@"ArcGIS.bundle/GPSDisplay.png"];

AGSGraphic *pushpin=[[AGSGraphic alloc]initWithGeometry:mappoint symbol:pt attributes:nil infoTemplateDelegate:nil];
[_graphicsLayer addGraphic:pushpin];
[pushpin release];

[_graphicsLayer dataChanged];

[_mapView centerAtPoint:mappoint animated:YES];

//GeometryService
self.gst=[[[AGSGeometryServiceTask alloc]initWithURL:[NSURL URLWithString:kGeometryBufferService]]autorelease];
AGSSpatialReference *sr=[[[AGSSpatialReference alloc]initWithWKID:102100 WKT:nil]autorelease];

self.gst.delegate=self;

AGSBufferParameters *bufferParams=[[AGSBufferParameters alloc]init];
bufferParams.unit=kesriSRUnit_Meter;
bufferParams.bufferSpatialReference=sr;

bufferParams.distances = [NSArray arrayWithObjects:
[NSNumber numberWithUnsignedInteger:10000],
[NSNumber numberWithUnsignedInteger:30000],
[NSNumber numberWithUnsignedInteger:50000],
nil];
bufferParams.geometries = geometryArray;
bufferParams.outSpatialReference = sr;
bufferParams.unionResults = FALSE;

[self.gst bufferWithParameters:bufferParams];
[bufferParams release];

}


  然后,添加GeometryService执行buffer操作的响应操作,成功返回处理:
-(void)geometryServiceTask:(AGSGeometryServiceTask *)geometryServiceTask operation:(NSOperation *)op didReturnBufferedGeometries:(NSArray *)bufferedGeometries
{
UIAlertView *av = [[UIAlertView alloc] initWithTitle:@"GeometryService"
message:[NSString stringWithFormat:@"成功返回%d个缓冲区!", [bufferedGeometries count]]
delegate:self
cancelButtonTitle:@"确定"
otherButtonTitles:nil];
[av show];
[av release];

// Create a SFS for the inner buffer zone
AGSSimpleFillSymbol *innerSymbol = [AGSSimpleFillSymbol simpleFillSymbol];
innerSymbol.color = [[UIColor redColor] colorWithAlphaComponent:0.40];
innerSymbol.outline.color = [UIColor darkGrayColor];
// Create a SFS for the outer buffer zone
AGSSimpleFillSymbol *outerSymbol = [AGSSimpleFillSymbol simpleFillSymbol];
outerSymbol.color = [[UIColor yellowColor] colorWithAlphaComponent:0.25];
outerSymbol.outline.color = [UIColor darkGrayColor];
// counter to help us determine if the geometry returned is inner/outer

NSUInteger i = 0;

for (AGSGeometry* g in bufferedGeometries) {

// initialize the graphic for geometry
AGSGraphic *graphic = [[AGSGraphic alloc] initWithGeometry:g symbol:nil attributes:nil infoTemplateDelegate:nil];

// since we have 2 buffer distances, we know that 0-2 will be 100m buffer and 3-5 will be 300m buffer
if (i < [bufferedGeometries count]/2) {
graphic.symbol = innerSymbol;
}
else {
graphic.symbol = outerSymbol;
}

// add graphic to the graphic layer
[self.graphicsLayer addGraphic:graphic];

// release our alloc'd graphic
[graphic release];

// increment counter so we know which index we are at
i++;
}
// let the graphics layer know it has new graphics to draw
[self.graphicsLayer dataChanged];
}


  可以看出成功执行GeometryService的buffer操作后,返回结果是数组(NSArray *)bufferedGeometries,通过遍历将Geometry转化为要素来展示。另外,我们还需要添加出错的处理:
- (void)geometryServiceTask:(AGSGeometryServiceTask *)geometryServiceTask operation:(NSOperation*)op didFailBufferWithError:(NSError *)error {
UIAlertView *av = [[UIAlertView alloc] initWithTitle:@"Error"
message:@"There was an error with the buffer task"
delegate:self
cancelButtonTitle:@"Ok"
otherButtonTitles:nil];
[av show];
[av release];
}

  这个与其他Tasks的提示类似,不做过多解释。这样,我们就完成了使用GeometryServiceTask来实现缓冲区分析的操作。
  接下来,我们来看如何通过GeometryEngine来实现同样的操作:
-(void)mapView:(AGSMapView *)mapView didClickAtPoint:(CGPoint)screen mapPoint:(AGSPoint *)mappoint graphics:(NSDictionary *)graphics
{
NSMutableArray *geometryArray=[NSMutableArray array];
[geometryArray addObject:mappoint];

//[_graphicsLayer removeAllGraphics];

AGSPictureMarkerSymbol *pt=[AGSPictureMarkerSymbol pictureMarkerSymbolWithImageNamed:@"ArcGIS.bundle/GPSDisplay.png"];

AGSGraphic *pushpin=[[AGSGraphic alloc]initWithGeometry:mappoint symbol:pt attributes:nil infoTemplateDelegate:nil];
[_graphicsLayer addGraphic:pushpin];
[pushpin release];

[_graphicsLayer dataChanged];

[_mapView centerAtPoint:mappoint animated:YES];
//GeometryEngine
AGSGeometryEngine *geoEng=[AGSGeometryEngine defaultGeometryEngine];

// Create a SFS for the inner buffer zone
AGSSimpleFillSymbol *innerSymbol = [AGSSimpleFillSymbol simpleFillSymbol];
innerSymbol.color = [[UIColor redColor] colorWithAlphaComponent:0.40];
innerSymbol.outline.color = [UIColor darkGrayColor];
// Create a SFS for the outer buffer zone
AGSSimpleFillSymbol *outerSymbol = [AGSSimpleFillSymbol simpleFillSymbol];
outerSymbol.color = [[UIColor yellowColor] colorWithAlphaComponent:0.25];
outerSymbol.outline.color = [UIColor darkGrayColor];

for (int i=10; i>0;i--)
{
AGSPolygon *geBuffer=[geoEng bufferGeometries:geometryArray byDistance:i*1000];
AGSGraphic *gr = [[AGSGraphic alloc] initWithGeometry:geBuffer symbol:nil attributes:nil infoTemplateDelegate:nil];
if (i%2==1)
{
gr.symbol=outerSymbol;
}
else
{
gr.symbol=innerSymbol;
}

//[self.graphicsLayer addGraphic:gr];
}

[self.graphicsLayer dataChanged];
}


  我们不难发现,使用GeometryEngine实现同样的buffer操作更加便捷,如果你实际操作的话,你还好发现它的效率要比GeomertyServiceTask高很多。
效果:


   总结:本讲主要通过GeometryServiceTask和GeometryEngine的使用来向大家展示在ArcGIS for iOS中如何实现几何相关的操作,其他具体操作,如长度计算、面积量测等大家可以参考帮助文档。下一讲将向大家介绍Geoprocessor相关的操作,欢迎大家继续关注!

文章来源:http://www.cnblogs.com/esrichina/archive/2012/11/14/2770779.html

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